Exporting to RJ Equipamentos

Overview

In order to make a firing script, you need to configure your show with the specifications of your firing system. The easiest way to do this is with the menu item "Show > Set firing system > RJ Equipamentos". You can also set the user preference "File > Preferences > Firing system > RJ Equipamentos" so that all your new shows will come up pre-configured for RJ Equipamentos.

For certain advanced techniques or to specify varying sizes of modules you may want to configure the modules at your launch positions individually. For instructions, please see the Export Overview section. When configuring your launch positions for the RJ Equipamentos firing system, use integers starting from 1 for the module addresses; specify the first pin (channel) is 1, and number of pins is 8 or however many outputs the module has (8, 16, or 24).

Once you've scripted your show and you are ready to export your firing script, click the "File > Export firing script > RJ Equipamentos" menu item. The sound track is not embedded in the script, so if you have a sound track you should simply use the same file that you uploaded into Finale.

Example Script

The following files are an example show file that you can load into Finale, plus the exported scripts for RJ Equipamentos. More explanation of the examples is provided in the Export Examples section.

Understanding the RJ Equipamentos Script

The exported RJ Equipamentos script is a CSV file that you can inspect and edit in a text editor (CSV stands for "comma separated values"). The format consists of a header row containing the column names, followed by firing rows for each firing event, one for each module/pin combination. The fields are separated by commas, and the lines terminated by carriage return line feed (\r\n).

An example exported script looks like this:

Cue,Shot Time,Burst,Module,Chanel,Comment
1,0007150,0010000,10,1,Red Peony 3
2,0008150,0011000,10,2,Red Peony 3
3,0009150,0012000,10,3,Red Peony 3
4,0017150,0020000,11,1,Red Peony 3
5,0018150,0021000,11,2,Red Peony 3
6,0019150,0022000,11,3,Red Peony 3
7,0027150,0030000,10,4,(2) Red Peony 3
8,0028150,0031000,10,5,(2) Red Peony 3
9,0029150,0032000,10,6,(2) Red Peony 3
10,0037150,0040000,10,7,(2) Blu Peony 3
11,0038150,0041000,10,8,(2) Blu Peony 3
12,0039150,0042000,10,9,(2) Blu Peony 3

The header row specifies the column names: Cue, Shot Time, Burst, Module, Chanel, and Comment, having the following meanings:

  • Cue, starting with 1, is simply the row number
  • Shot Time is the ignition time in milliseconds, padded to seven digits
  • Burst is the effect time in milliseconds, padded to seven digits
  • Module, starting with 1, is the module address
  • Chanel, starting with 1, is the pin number
  • Comment is the name of the first effect, preceded by a quantity for multiple effects

The firing rows are sorted by ignition time. Each firing row represents an effect at a unique module/pin combination.